/* vga-support.c - VGA hardware access. Copyright (C) 2002 Free Software Foundation, Inc. Written by Marcus Brinkmann. This file is part of the GNU Hurd. The GNU Hurd is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. The GNU Hurd is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. */ #include #include #include #include #include #include #include #include #include #include "vga-hw.h" #include "vga-support.h" /* The base of the video memory mapping. */ char *vga_videomem; /* The saved state of the VGA card. */ struct vga_state { unsigned char seq_clock_mode; unsigned char seq_map; unsigned char seq_font; unsigned char seq_mode; unsigned char gfx_map; unsigned char gfx_mode; unsigned char gfx_misc; unsigned char crt_max_scan_line; unsigned char crt_cursor_start; unsigned char crt_cursor_end; unsigned char crt_cursor_high; unsigned char crt_cursor_low; unsigned char attr_mode; /* Alignment is required by some "hardware", and optimizes transfers. */ char videomem[2 * 80 * 25] __attribute__ ((aligned (__BIGGEST_ALIGNMENT__))); unsigned char fontmem[2 * VGA_FONT_SIZE * VGA_FONT_HEIGHT] __attribute__ ((aligned (__BIGGEST_ALIGNMENT__))); }; static struct vga_state *vga_state; error_t vga_init (void) { error_t err; int fd; /* Acquire I/O port access. */ if (ioperm (VGA_MIN_REG, VGA_MAX_REG - VGA_MIN_REG + 1, 1) < 0) { /* GNU Mach v1 is broken in that it doesn't implement an I/O perm interface and just allows all tasks to access any I/O port. */ if (errno != EMIG_BAD_ID && errno != ENOSYS) { free (vga_state); return errno; } } fd = open ("/dev/mem", O_RDWR); if (fd >= 0) { vga_videomem = mmap (0, VGA_VIDEO_MEM_LENGTH, PROT_READ | PROT_WRITE, MAP_SHARED, fd, VGA_VIDEO_MEM_BASE_ADDR); err = errno; close (fd); if (vga_videomem == (void *) -1) return err; } else return errno; /* Save the current state. */ vga_state = malloc (sizeof (*vga_state)); if (!vga_state) return errno; outb (VGA_SEQ_CLOCK_MODE_ADDR, VGA_SEQ_ADDR_REG); vga_state->seq_clock_mode = inb (VGA_SEQ_DATA_REG); outb (VGA_SEQ_MAP_ADDR, VGA_SEQ_ADDR_REG); vga_state->seq_map = inb (VGA_SEQ_DATA_REG); outb (VGA_SEQ_FONT_ADDR, VGA_SEQ_ADDR_REG); vga_state->seq_font = inb (VGA_SEQ_DATA_REG); outb (VGA_SEQ_MODE_ADDR, VGA_SEQ_ADDR_REG); vga_state->seq_mode = inb (VGA_SEQ_DATA_REG); outb (VGA_GFX_MAP_ADDR, VGA_GFX_ADDR_REG); vga_state->gfx_map = inb (VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_ADDR, VGA_GFX_ADDR_REG); vga_state->gfx_mode = inb (VGA_GFX_DATA_REG); outb (VGA_GFX_MISC_ADDR, VGA_GFX_ADDR_REG); vga_state->gfx_misc = inb (VGA_GFX_DATA_REG); outb (VGA_CRT_MAX_SCAN_LINE, VGA_CRT_ADDR_REG); vga_state->crt_max_scan_line = inb (VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_START, VGA_CRT_ADDR_REG); vga_state->crt_cursor_start = inb (VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_END, VGA_CRT_ADDR_REG); vga_state->crt_cursor_end = inb (VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_HIGH, VGA_CRT_ADDR_REG); vga_state->crt_cursor_high = inb (VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_LOW, VGA_CRT_ADDR_REG); vga_state->crt_cursor_low = inb (VGA_CRT_DATA_REG); /* Side effect of reading the input status #1 register is to reset the attribute mixed address/data register so that the next write it expects is the address, not the data. */ inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_MODE_ADDR, VGA_ATTR_ADDR_DATA_REG); vga_state->attr_mode = inb (VGA_ATTR_DATA_READ_REG); /* Re-enable the screen. */ inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_ENABLE_ADDR, VGA_ATTR_ADDR_DATA_REG); outb (0x00, VGA_ATTR_ADDR_DATA_REG); /* Read/write in interleaved mode. */ outb (VGA_GFX_MISC_ADDR, VGA_GFX_ADDR_REG); outb (VGA_GFX_MISC_CHAINOE | VGA_GFX_MISC_B8TOBF, VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_ADDR, VGA_GFX_ADDR_REG); outb (VGA_GFX_MODE_HOSTOE, VGA_GFX_DATA_REG); memcpy (vga_state->videomem, vga_videomem, 2 * 80 * 25); vga_read_font_buffer (0, 0, vga_state->fontmem, 2 * VGA_FONT_SIZE * VGA_FONT_HEIGHT); /* 80 cols, 25 rows, two bytes per cell and twice because with lower max scan line we get more lines on the screen. */ memset (vga_videomem, 0, 80 * 25 * 2 * 2); return 0; } /* Release the resources and privileges associated with the VGA hardware access. */ void vga_fini (void) { /* Recover the saved state. */ vga_write_font_buffer (0, 0, vga_state->fontmem, 2 * VGA_FONT_SIZE * VGA_FONT_HEIGHT); memcpy (vga_videomem, vga_state->videomem, 2 * 80 * 25); /* Restore the registers. */ outb (VGA_SEQ_CLOCK_MODE_ADDR, VGA_SEQ_ADDR_REG); outb (vga_state->seq_clock_mode, VGA_SEQ_DATA_REG); outb (VGA_SEQ_MAP_ADDR, VGA_SEQ_ADDR_REG); outb (vga_state->seq_map, VGA_SEQ_DATA_REG); outb (VGA_SEQ_FONT_ADDR, VGA_SEQ_ADDR_REG); outb (vga_state->seq_font, VGA_SEQ_DATA_REG); outb (VGA_SEQ_MODE_ADDR, VGA_SEQ_ADDR_REG); outb (vga_state->seq_mode, VGA_SEQ_DATA_REG); outb (VGA_GFX_MAP_ADDR, VGA_GFX_ADDR_REG); outb (vga_state->gfx_map, VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_ADDR, VGA_GFX_ADDR_REG); outb (vga_state->gfx_mode, VGA_GFX_DATA_REG); outb (VGA_GFX_MISC_ADDR, VGA_GFX_ADDR_REG); outb (vga_state->gfx_misc, VGA_GFX_DATA_REG); outb (VGA_CRT_MAX_SCAN_LINE, VGA_CRT_ADDR_REG); outb (vga_state->crt_max_scan_line, VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_START, VGA_CRT_ADDR_REG); outb (vga_state->crt_cursor_start, VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_END, VGA_CRT_ADDR_REG); outb (vga_state->crt_cursor_end, VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_HIGH, VGA_CRT_ADDR_REG); outb (vga_state->crt_cursor_high, VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_LOW, VGA_CRT_ADDR_REG); outb (vga_state->crt_cursor_low, VGA_CRT_DATA_REG); inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_MODE_ADDR, VGA_ATTR_ADDR_DATA_REG); outb (vga_state->attr_mode, VGA_ATTR_DATA_READ_REG); /* Re-enable the screen. */ inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_ENABLE_ADDR, VGA_ATTR_ADDR_DATA_REG); outb (0x00, VGA_ATTR_ADDR_DATA_REG); ioperm (VGA_MIN_REG, VGA_MAX_REG - VGA_MIN_REG + 1, 0); munmap (vga_videomem, VGA_VIDEO_MEM_LENGTH); } /* Access the font buffer BUFFER, starting from glyph INDEX, and either read DATALEN bytes into DATA (if WRITE is 0) or write DATALEN bytes from DATA (if WRITE is not 0). */ static void vga_read_write_font_buffer (int write, int buffer, int index, char *data, size_t datalen) { char saved_seq_map; char saved_seq_mode; char saved_gfx_map; char saved_gfx_mode; char saved_gfx_misc; int offset = buffer * VGA_FONT_SIZE + index * VGA_FONT_HEIGHT; assert (offset >= 0 && offset + datalen <= VGA_VIDEO_MEM_LENGTH); /* Select plane 2 for sequential writing. You might think it is not necessary for reading, but it is. Likewise for read settings when writing. Joy. */ outb (VGA_SEQ_MAP_ADDR, VGA_SEQ_ADDR_REG); saved_seq_map = inb (VGA_SEQ_DATA_REG); outb (VGA_SEQ_MAP_PLANE2, VGA_SEQ_DATA_REG); outb (VGA_SEQ_MODE_ADDR, VGA_SEQ_ADDR_REG); saved_seq_mode = inb (VGA_SEQ_DATA_REG); outb (VGA_SEQ_MODE_SEQUENTIAL | VGA_SEQ_MODE_EXT, VGA_SEQ_DATA_REG); /* Read sequentially from plane 2. */ outb (VGA_GFX_MAP_ADDR, VGA_GFX_ADDR_REG); saved_gfx_map = inb (VGA_GFX_DATA_REG); outb (VGA_GFX_MAP_PLANE2, VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_ADDR, VGA_GFX_ADDR_REG); saved_gfx_mode = inb (VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_READ0, VGA_GFX_DATA_REG); outb (VGA_GFX_MISC_ADDR, VGA_GFX_ADDR_REG); saved_gfx_misc = inb (VGA_GFX_DATA_REG); outb (VGA_GFX_MISC_B8TOBF, VGA_GFX_DATA_REG); if (write) memcpy (vga_videomem + offset, data, datalen); else memcpy (data, vga_videomem + offset, datalen); /* Restore sequencer and graphic register values. */ outb (VGA_SEQ_MAP_ADDR, VGA_SEQ_ADDR_REG); outb (saved_seq_map, VGA_SEQ_DATA_REG); outb (VGA_SEQ_MODE_ADDR, VGA_SEQ_ADDR_REG); outb (saved_seq_mode, VGA_SEQ_DATA_REG); outb (VGA_GFX_MAP_ADDR, VGA_GFX_ADDR_REG); outb (saved_gfx_map, VGA_GFX_DATA_REG); outb (VGA_GFX_MODE_ADDR, VGA_GFX_ADDR_REG); outb (saved_gfx_mode, VGA_GFX_DATA_REG); outb (VGA_GFX_MISC_ADDR, VGA_GFX_ADDR_REG); outb (saved_gfx_misc, VGA_GFX_DATA_REG); } /* Write DATALEN bytes from DATA to the font buffer BUFFER, starting from glyph INDEX. */ void vga_write_font_buffer (int buffer, int index, char *data, size_t datalen) { vga_read_write_font_buffer (1, buffer, index, data, datalen); } /* Read DATALEN bytes into DATA from the font buffer BUFFER, starting from glyph INDEX. */ void vga_read_font_buffer (int buffer, int index, char *data, size_t datalen) { vga_read_write_font_buffer (0, buffer, index, data, datalen); } /* Set FONT_BUFFER_SUPP to FONT_BUFFER if the font is small. */ void vga_select_font_buffer (int font_buffer, int font_buffer_supp) { char font = ((font_buffer & 6) >> 1) | ((font_buffer & 1) << 4) | ((font_buffer_supp & 6) << 1) | ((font_buffer_supp & 1) << 5); outb (VGA_SEQ_FONT_ADDR, VGA_SEQ_ADDR_REG); outb (font, VGA_SEQ_DATA_REG); } /* Set the font height in pixel. */ void vga_set_font_height (int height) { char saved; outb (VGA_CRT_MAX_SCAN_LINE, VGA_CRT_ADDR_REG); saved = inb (VGA_CRT_DATA_REG); saved &= ~31; saved |= (height - 1) & 31; outb (saved, VGA_CRT_DATA_REG); } /* Get the font width in pixel. Can be 8 or 9. */ int vga_get_font_width (void) { outb (VGA_SEQ_CLOCK_MODE_ADDR, VGA_SEQ_ADDR_REG); return (inb (VGA_SEQ_DATA_REG) & VGA_SEQ_CLOCK_MODE_8) ? 8 : 9; } /* Set the font width in pixel. WIDTH can be 8 or 9. */ void vga_set_font_width (int width) { char saved; if (width != 8 && width != 9) return; outb (VGA_SEQ_CLOCK_MODE_ADDR, VGA_SEQ_ADDR_REG); saved = inb (VGA_SEQ_DATA_REG); if (width == 8) saved |= VGA_SEQ_CLOCK_MODE_8; else saved &= ~VGA_SEQ_CLOCK_MODE_8; outb (saved, VGA_SEQ_DATA_REG); inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_MODE_ADDR, VGA_ATTR_ADDR_DATA_REG); saved = inb (VGA_ATTR_DATA_READ_REG); if (width == 8) saved &= ~VGA_ATTR_MODE_LGE; else saved |= VGA_ATTR_MODE_LGE; outb (saved, VGA_ATTR_ADDR_DATA_REG); /* Re-enable the screen. */ inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_ENABLE_ADDR, VGA_ATTR_ADDR_DATA_REG); outb (0x00, VGA_ATTR_ADDR_DATA_REG); } /* Enable (if ON is true) or disable (otherwise) the cursor. Expects the VGA hardware to be locked. */ void vga_display_cursor (int on) { char crs_start; outb (VGA_CRT_CURSOR_START, VGA_CRT_ADDR_REG); crs_start = inb (VGA_CRT_DATA_REG); if (on) crs_start &= ~VGA_CRT_CURSOR_DISABLE; else crs_start |= VGA_CRT_CURSOR_DISABLE; outb (crs_start, VGA_CRT_DATA_REG); } /* Set cursor size from START to END (set to -1 to not set one of the values). */ void vga_set_cursor_size (int start, int end) { char saved; if (start >= 0) { outb (VGA_CRT_CURSOR_START, VGA_CRT_ADDR_REG); saved = inb (VGA_CRT_DATA_REG); saved &= ~31; saved |= start & 31; outb (saved, VGA_CRT_DATA_REG); } if (end >= 0) { outb (VGA_CRT_CURSOR_END, VGA_CRT_ADDR_REG); saved = inb (VGA_CRT_DATA_REG); saved &= ~31; saved |= end & 31; outb (saved, VGA_CRT_DATA_REG); } } /* Set the cursor position to POS, which is (x_pos + y_pos * width). */ void vga_set_cursor_pos (unsigned int pos) { outb (VGA_CRT_CURSOR_HIGH, VGA_CRT_ADDR_REG); outb (pos >> 8, VGA_CRT_DATA_REG); outb (VGA_CRT_CURSOR_LOW, VGA_CRT_ADDR_REG); outb (pos & 0xff, VGA_CRT_DATA_REG); } /* Read NR entries from the color palette, starting from INDEX. DATA must be able to hold at least 3 * NR bytes and will contain the desired colors in RGB form. Only the lower six bits of each component are significant. */ void vga_read_palette (unsigned char index, unsigned char *data, int nr) { /* Every color has three components. */ nr *= 3; outb (index, VGA_DAC_READ_ADDR_REG); while (nr--) *(data++) = inb (VGA_DAC_DATA_REG); } /* Write NR entries to the color palette, starting from INDEX. DATA must be at least 3 * NR of bytes long and contains the desired colors in RGB form. Only the lower six bits for each component are significant. */ void vga_write_palette (unsigned char index, const unsigned char *data, int nr) { /* Every color has three components. */ nr *= 3; outb (index, VGA_DAC_WRITE_ADDR_REG); while (nr--) outb (*(data++), VGA_DAC_DATA_REG); } /* Exchange NR entries in the internal palette with the values in PALETTE_ATTR, starting from the internal palette entry INDEX (which can be betweern 0 and 15). Only the lower six bits of each entry in PALETTE_ATTR is significant. The internal palette entry is used to look up a color in the palette for the color attribute in text mode with the corresponding value. Example: The attribute byte specifies 3 as the foreground color. This means that the character with this attribute gets the color of the palette entry specified by the internal palette entry 3 (the fourth one). */ void vga_exchange_palette_attributes (unsigned char index, unsigned char *palette_attr, int nr) { if (!nr) return; /* We want to read and change the palette attribute register. */ while (nr--) { unsigned char attr; /* Set the address. */ inb (VGA_INPUT_STATUS_1_REG); outb (index++, VGA_ATTR_ADDR_DATA_REG); attr = inb (VGA_ATTR_DATA_READ_REG); outb ((attr & ~077) | (*palette_attr & 077), VGA_ATTR_ADDR_DATA_REG); *(palette_attr++) = attr & 077; } /* Re-enable the screen, which was blanked during the palette operation. */ inb (VGA_INPUT_STATUS_1_REG); outb (VGA_ATTR_ENABLE_ADDR, VGA_ATTR_ADDR_DATA_REG); outb (0x00, VGA_ATTR_ADDR_DATA_REG); }