/*
unifontpic.c - see the "Big Picture": the entire Unifont in one BMP bitmap.
Author: Paul Hardy, 2013
Copyright (C) 2013 Paul Hardy
LICENSE:
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include
#include
#include
#define MAXSTRING 256
#define HEADER_STRING "GNU Unifont 7.0" /* to be printed as chart title */
/*
Stylistic Note:
Many variables in this program use multiple words scrunched
together, with each word starting with an upper-case letter.
This is only done to match the canonical field names in the
Windows Bitmap Graphics spec.
*/
int
main (int argc, char **argv)
{
/* long and dpi are set from command-line options */
int wide=1; /* =1 for a 256x256 grid, =0 for a 16x4096 grid */
int dpi=96; /* change for 256x256 grid to fit paper if desired */
int tinynum=0; /* whether to use tiny labels for 256x256 grid */
int i; /* loop variable */
int bitarray[0x10000][16]; /* 16 pixel rows for each of 65,536 glyphs */
void gethex();
void genlongbmp();
void genwidebmp();
memset ((void *)bitarray, 0, 0x10000 * 16 * sizeof (int));
gethex (bitarray); /* read .hex input file and fill bitarray with glyph data */
if (argc > 1) {
for (i = 1; i < argc; i++) {
if (strncmp (argv[i],"-l",2) == 0) { /* long display */
wide = 0;
}
else if (strncmp (argv[i],"-d",2) == 0) {
dpi = atoi (&argv[i][2]); /* dots/inch specified on command line */
}
else if (strncmp (argv[i],"-t",2) == 0) {
tinynum = 1;
}
}
}
if (wide) {
genwidebmp (bitarray, dpi, tinynum); /* write bitarray glyph data to BMP file */
}
else {
genlongbmp (bitarray, dpi, tinynum);
}
exit (EXIT_SUCCESS);
}
void
output4 (int thisword)
{
putchar ( thisword & 0xFF);
putchar ((thisword >> 8) & 0xFF);
putchar ((thisword >> 16) & 0xFF);
putchar ((thisword >> 24) & 0xFF);
return;
}
void
output2 (int thisword)
{
putchar ( thisword & 0xFF);
putchar ((thisword >> 8) & 0xFF);
return;
}
/*
gethex reads a Unifont .hex-format input file from stdin.
*/
void
gethex (int bitarray[0x10000][16])
{
char instring[MAXSTRING]; /* input buffer for a code point */
char *bitstring; /* pointer into instring for glyph bitmap */
int i;
int codept; /* the Unicode code point of the current glyph */
/*
Read each input line and place its glyph into the bit array.
*/
while (fgets (instring, MAXSTRING, stdin) != NULL) {
sscanf (instring, "%X", &codept);
for (i = 0; (instring[i] != ':') && (i < 9); i++); /* find the colon separator */
i++; /* position past it */
bitstring = &instring[i];
/*
If this glyph is only 8 pixels wide, expand so right half of glyph is 0s.
*/
if (strlen (bitstring) <= 33) { /* count terminating newline */
for (i = 60; i >= 0; i -= 4) {
bitstring[i + 3] = '0';
bitstring[i + 2] = '0';
bitstring[i + 1] = bitstring[(i >> 1) + 1];
bitstring[i ] = bitstring[ i >> 1 ];
}
}
bitstring[64] = '\0'; /* truncate string, overwriting newline */
for (i = 0; i < 16; i++) {
sscanf (bitstring, "%4X", &bitarray[codept][i]);
bitstring += 4;
}
}
return;
}
/*
genlongbmp generates the BMP output file from a bitmap parameter.
This is a long bitmap, 16 glyphs wide by 4,096 glyphs tall.
*/
void
genlongbmp (int bitarray[0x10000][16], int dpi, int tinynum)
{
char header_string[17];
int header[16][16]; /* header row, for chart title */
int hdrlen; /* length of HEADER_STRING */
int startcol; /* column to start printing header, for centering */
unsigned leftcol[0x1000][16]; /* code point legend on left side of chart */
int d1, d2, d3, d4; /* digits for filling leftcol[][] legend */
int codept; /* current starting code point for legend */
int thisrow; /* glyph row currently being rendered */
unsigned toprow[16][16]; /* code point legend on top of chart */
/*
hexdigit contains 4x5 pixel arrays of tiny digits for legend.
See unihexgen.c for more detailed description in comments.
*/
char hexdigit[16][5] = {
{0x6,0x9,0x9,0x9,0x6}, /* 0x0 */
{0x2,0x6,0x2,0x2,0x7}, /* 0x1 */
{0xF,0x1,0xF,0x8,0xF}, /* 0x2 */
{0xE,0x1,0x7,0x1,0xE}, /* 0x3 */
{0x9,0x9,0xF,0x1,0x1}, /* 0x4 */
{0xF,0x8,0xF,0x1,0xF}, /* 0x5 */
{0x6,0x8,0xE,0x9,0x6}, /* 0x6 */
{0xF,0x1,0x2,0x4,0x4}, /* 0x7 */
{0x6,0x9,0x6,0x9,0x6}, /* 0x8 */
{0x6,0x9,0x7,0x1,0x6}, /* 0x9 */
{0xF,0x9,0xF,0x9,0x9}, /* 0xA */
{0xE,0x9,0xE,0x9,0xE}, /* 0xB */
{0x7,0x8,0x8,0x8,0x7}, /* 0xC */
{0xE,0x9,0x9,0x9,0xE}, /* 0xD */
{0xF,0x8,0xE,0x8,0xF}, /* 0xE */
{0xF,0x8,0xE,0x8,0x8} /* 0xF */
};
int digitrow; /* row we're in (0..4) for the above hexdigit digits */
/*
DataOffset = BMP Header bytes + InfoHeader bytes + ColorTable bytes.
*/
int DataOffset = 14 + 40 + 8; /* fixed size for monochrome BMP */
int ImageSize;
int FileSize;
int Width, Height; /* bitmap image width and height in pixels */
int ppm; /* integer pixels per meter */
int i, j, k;
unsigned bytesout;
void output4(int), output2(int);
/*
Image width and height, in pixels.
N.B.: Width must be an even multiple of 32 pixels, or 4 bytes.
*/
Width = 18 * 16; /* (2 legend + 16 glyphs) * 16 pixels/glyph */
Height = 4099 * 16; /* (1 header + 4096 glyphs) * 16 rows/glyph */
ImageSize = Height * (Width / 8); /* in bytes, calculated from pixels */
FileSize = DataOffset + ImageSize;
/* convert dots/inch to pixels/meter */
if (dpi == 0) dpi = 96;
ppm = (int)((double)dpi * 100.0 / 2.54 + 0.5);
/*
Generate the BMP Header
*/
putchar ('B');
putchar ('M');
/*
Calculate file size:
BMP Header + InfoHeader + Color Table + Raster Data
*/
output4 (FileSize); /* FileSize */
output4 (0x0000); /* reserved */
/* Calculate DataOffset */
output4 (DataOffset);
/*
InfoHeader
*/
output4 (40); /* Size of InfoHeader */
output4 (Width); /* Width of bitmap in pixels */
output4 (Height); /* Height of bitmap in pixels */
output2 (1); /* Planes (1 plane) */
output2 (1); /* BitCount (1 = monochrome) */
output4 (0); /* Compression (0 = none) */
output4 (ImageSize); /* ImageSize, in bytes */
output4 (ppm); /* XpixelsPerM (96 dpi = 3780 pixels/meter) */
output4 (ppm); /* YpixelsPerM (96 dpi = 3780 pixels/meter) */
output4 (2); /* ColorsUsed (= 2) */
output4 (2); /* ColorsImportant (= 2) */
output4 (0x00000000); /* black (reserved, B, G, R) */
output4 (0x00FFFFFF); /* white (reserved, B, G, R) */
/*
Create header row bits.
*/
memset ((void *)header, 0, 16 * 16 * sizeof (int)); /* fill with white */
memset ((void *)header_string, ' ', 16 * sizeof (char)); /* 16 spaces */
header_string[16] = '\0'; /* null-terminated */
hdrlen = strlen (HEADER_STRING);
if (hdrlen > 16) hdrlen = 16; /* only 16 columns to print header */
startcol = 8 - ((hdrlen + 1) >> 1); /* to center header */
strncpy (&header_string[startcol], HEADER_STRING, hdrlen); /* center up to 16 chars */
/* Copy each letter's bitmap from the bitarray[][] we constructed. */
for (j = 0; j < 16; j++) {
for (i = 0; i < 16; i++) {
header[i][j] = bitarray[(unsigned)header_string[j]][i];
}
}
/*
Create the left column legend.
*/
memset ((void *)leftcol, 0, 4096 * 16 * sizeof (unsigned));
for (codept = 0x0000; codept < 0x10000; codept += 0x10) {
d1 = (codept >> 12) & 0xF; /* most significant hex digit */
d2 = (codept >> 8) & 0xF;
d3 = (codept >> 4) & 0xF;
thisrow = codept >> 4; /* rows of 16 glyphs */
/* fill in first and second digits */
for (digitrow = 0; digitrow < 5; digitrow++) {
leftcol[thisrow][2 + digitrow] =
(hexdigit[d1][digitrow] << 10) |
(hexdigit[d2][digitrow] << 4);
}
/* fill in third digit */
for (digitrow = 0; digitrow < 5; digitrow++) {
leftcol[thisrow][9 + digitrow] = hexdigit[d3][digitrow] << 10;
}
leftcol[thisrow][9 + 4] |= 0xF << 4; /* underscore as 4th digit */
for (i = 0; i < 15; i ++) {
leftcol[thisrow][i] |= 0x00000002; /* right border */
}
leftcol[thisrow][15] = 0x0000FFFE; /* bottom border */
if (d3 == 0xF) { /* 256-point boundary */
leftcol[thisrow][15] |= 0x00FF0000; /* longer tic mark */
}
if ((thisrow % 0x40) == 0x3F) { /* 1024-point boundary */
leftcol[thisrow][15] |= 0xFFFF0000; /* longest tic mark */
}
}
/*
Create the top row legend.
*/
memset ((void *)toprow, 0, 16 * 16 * sizeof (unsigned));
for (codept = 0x0; codept <= 0xF; codept++) {
d1 = (codept >> 12) & 0xF; /* most significant hex digit */
d2 = (codept >> 8) & 0xF;
d3 = (codept >> 4) & 0xF;
d4 = codept & 0xF; /* least significant hex digit */
/* fill in last digit */
for (digitrow = 0; digitrow < 5; digitrow++) {
toprow[6 + digitrow][codept] = hexdigit[d4][digitrow] << 6;
}
}
for (j = 0; j < 16; j++) {
/* force bottom pixel row to be white, for separation from glyphs */
toprow[15][j] = 0x0000;
}
/* 1 pixel row with left-hand legend line */
for (j = 0; j < 16; j++) {
toprow[14][j] |= 0xFFFF;
}
/* 14 rows with line on left to fill out this character row */
for (i = 13; i >= 0; i--) {
for (j = 0; j < 16; j++) {
toprow[i][j] |= 0x0001;
}
}
/*
Now write the raster image.
XOR each byte with 0xFF because black = 0, white = 1 in BMP.
*/
/* Write the glyphs, bottom-up, left-to-right, in rows of 16 (i.e., 0x10) */
for (i = 0xFFF0; i >= 0; i -= 0x10) {
thisrow = i >> 4; /* 16 glyphs per row */
for (j = 15; j >= 0; j--) {
/* left-hand legend */
putchar ((~leftcol[thisrow][j] >> 24) & 0xFF);
putchar ((~leftcol[thisrow][j] >> 16) & 0xFF);
putchar ((~leftcol[thisrow][j] >> 8) & 0xFF);
putchar ( ~leftcol[thisrow][j] & 0xFF);
/* Unifont glyph */
for (k = 0; k < 16; k++) {
bytesout = ~bitarray[i+k][j] & 0xFFFF;
putchar ((bytesout >> 8) & 0xFF);
putchar ( bytesout & 0xFF);
}
}
}
/*
Write the top legend.
*/
/* i == 15: bottom pixel row of header is output here */
/* left-hand legend: solid black line except for right-most pixel */
putchar (0x00);
putchar (0x00);
putchar (0x00);
putchar (0x01);
for (j = 0; j < 16; j++) {
putchar ((~toprow[15][j] >> 8) & 0xFF);
putchar ( ~toprow[15][j] & 0xFF);
}
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFC);
for (j = 0; j < 16; j++) {
putchar ((~toprow[14][j] >> 8) & 0xFF);
putchar ( ~toprow[14][j] & 0xFF);
}
for (i = 13; i >= 0; i--) {
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFD);
for (j = 0; j < 16; j++) {
putchar ((~toprow[i][j] >> 8) & 0xFF);
putchar ( ~toprow[i][j] & 0xFF);
}
}
/*
Write the header.
*/
/* 7 completely white rows */
for (i = 7; i >= 0; i--) {
for (j = 0; j < 18; j++) {
putchar (0xFF);
putchar (0xFF);
}
}
for (i = 15; i >= 0; i--) {
/* left-hand legend */
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
/* header glyph */
for (j = 0; j < 16; j++) {
bytesout = ~header[i][j] & 0xFFFF;
putchar ((bytesout >> 8) & 0xFF);
putchar ( bytesout & 0xFF);
}
}
/* 8 completely white rows at very top */
for (i = 7; i >= 0; i--) {
for (j = 0; j < 18; j++) {
putchar (0xFF);
putchar (0xFF);
}
}
return;
}
/*
genwidebmp generates the BMP output file from a bitmap parameter.
This is a wide bitmap, 256 glyphs wide by 256 glyphs tall.
*/
void
genwidebmp (int bitarray[0x10000][16], int dpi, int tinynum)
{
char header_string[257];
int header[16][256]; /* header row, for chart title */
int hdrlen; /* length of HEADER_STRING */
int startcol; /* column to start printing header, for centering */
unsigned leftcol[0x100][16]; /* code point legend on left side of chart */
int d1, d2, d3, d4; /* digits for filling leftcol[][] legend */
int codept; /* current starting code point for legend */
int thisrow; /* glyph row currently being rendered */
unsigned toprow[32][256]; /* code point legend on top of chart */
/*
hexdigit contains 4x5 pixel arrays of tiny digits for legend.
See unihexgen.c for more detailed description in comments.
*/
char hexdigit[16][5] = {
{0x6,0x9,0x9,0x9,0x6}, /* 0x0 */
{0x2,0x6,0x2,0x2,0x7}, /* 0x1 */
{0xF,0x1,0xF,0x8,0xF}, /* 0x2 */
{0xE,0x1,0x7,0x1,0xE}, /* 0x3 */
{0x9,0x9,0xF,0x1,0x1}, /* 0x4 */
{0xF,0x8,0xF,0x1,0xF}, /* 0x5 */
{0x8,0x8,0xF,0x9,0xF}, /* 0x6 */
{0xF,0x1,0x2,0x4,0x4}, /* 0x7 */
{0x6,0x9,0x6,0x9,0x6}, /* 0x8 */
{0xF,0x9,0xF,0x1,0x1}, /* 0x9 */
{0xF,0x9,0xF,0x9,0x9}, /* 0xA */
{0xE,0x9,0xE,0x9,0xE}, /* 0xB */
{0x7,0x8,0x8,0x8,0x7}, /* 0xC */
{0xE,0x9,0x9,0x9,0xE}, /* 0xD */
{0xF,0x8,0xE,0x8,0xF}, /* 0xE */
{0xF,0x8,0xE,0x8,0x8} /* 0xF */
};
int digitrow; /* row we're in (0..4) for the above hexdigit digits */
int hexalpha1, hexalpha2; /* to convert hex digits to ASCII */
/*
DataOffset = BMP Header bytes + InfoHeader bytes + ColorTable bytes.
*/
int DataOffset = 14 + 40 + 8; /* fixed size for monochrome BMP */
int ImageSize;
int FileSize;
int Width, Height; /* bitmap image width and height in pixels */
int ppm; /* integer pixels per meter */
int i, j, k;
unsigned bytesout;
void output4(int), output2(int);
/*
Image width and height, in pixels.
N.B.: Width must be an even multiple of 32 pixels, or 4 bytes.
*/
Width = 258 * 16; /* ( 2 legend + 256 glyphs) * 16 pixels/glyph */
Height = 260 * 16; /* (2 header + 2 legend + 256 glyphs) * 16 rows/glyph */
ImageSize = Height * (Width / 8); /* in bytes, calculated from pixels */
FileSize = DataOffset + ImageSize;
/* convert dots/inch to pixels/meter */
if (dpi == 0) dpi = 96;
ppm = (int)((double)dpi * 100.0 / 2.54 + 0.5);
/*
Generate the BMP Header
*/
putchar ('B');
putchar ('M');
/*
Calculate file size:
BMP Header + InfoHeader + Color Table + Raster Data
*/
output4 (FileSize); /* FileSize */
output4 (0x0000); /* reserved */
/* Calculate DataOffset */
output4 (DataOffset);
/*
InfoHeader
*/
output4 (40); /* Size of InfoHeader */
output4 (Width); /* Width of bitmap in pixels */
output4 (Height); /* Height of bitmap in pixels */
output2 (1); /* Planes (1 plane) */
output2 (1); /* BitCount (1 = monochrome) */
output4 (0); /* Compression (0 = none) */
output4 (ImageSize); /* ImageSize, in bytes */
output4 (ppm); /* XpixelsPerM (96 dpi = 3780 pixels/meter) */
output4 (ppm); /* YpixelsPerM (96 dpi = 3780 pixels/meter) */
output4 (2); /* ColorsUsed (= 2) */
output4 (2); /* ColorsImportant (= 2) */
output4 (0x00000000); /* black (reserved, B, G, R) */
output4 (0x00FFFFFF); /* white (reserved, B, G, R) */
/*
Create header row bits.
*/
memset ((void *)header, 0, 256 * 16 * sizeof (int)); /* fill with white */
memset ((void *)header_string, ' ', 256 * sizeof (char)); /* 256 spaces */
header_string[256] = '\0'; /* null-terminated */
hdrlen = strlen (HEADER_STRING);
if (hdrlen > 256) hdrlen = 256; /* only 256 columns to print header */
startcol = 128 - ((hdrlen + 1) >> 1); /* to center header */
strncpy (&header_string[startcol], HEADER_STRING, hdrlen); /* center up to 16 chars */
/* Copy each letter's bitmap from the bitarray[][] we constructed. */
for (j = 0; j < 256; j++) {
for (i = 0; i < 16; i++) {
header[i][j] = bitarray[(unsigned)header_string[j]][i];
}
}
/*
Create the left column legend.
*/
memset ((void *)leftcol, 0, 256 * 16 * sizeof (unsigned));
for (codept = 0x0000; codept < 0x10000; codept += 0x100) {
d1 = (codept >> 12) & 0xF; /* most significant hex digit */
d2 = (codept >> 8) & 0xF;
thisrow = codept >> 8; /* rows of 256 glyphs */
/* fill in first and second digits */
if (tinynum) { /* use 4x5 pixel glyphs */
for (digitrow = 0; digitrow < 5; digitrow++) {
leftcol[thisrow][6 + digitrow] =
(hexdigit[d1][digitrow] << 10) |
(hexdigit[d2][digitrow] << 4);
}
}
else { /* bigger numbers -- use glyphs from Unifont itself */
/* convert hexadecimal digits to ASCII equivalent */
hexalpha1 = d1 < 0xA ? '0' + d1 : 'A' + d1 - 0xA;
hexalpha2 = d2 < 0xA ? '0' + d2 : 'A' + d2 - 0xA;
for (i = 0 ; i < 16; i++) {
leftcol[thisrow][i] =
(bitarray[hexalpha1][i] << 2) |
(bitarray[hexalpha2][i] >> 6);
}
}
for (i = 0; i < 15; i ++) {
leftcol[thisrow][i] |= 0x00000002; /* right border */
}
leftcol[thisrow][15] = 0x0000FFFE; /* bottom border */
if (d2 == 0xF) { /* 4096-point boundary */
leftcol[thisrow][15] |= 0x00FF0000; /* longer tic mark */
}
if ((thisrow % 0x40) == 0x3F) { /* 16,384-point boundary */
leftcol[thisrow][15] |= 0xFFFF0000; /* longest tic mark */
}
}
/*
Create the top row legend.
*/
memset ((void *)toprow, 0, 32 * 256 * sizeof (unsigned));
for (codept = 0x00; codept <= 0xFF; codept++) {
d3 = (codept >> 4) & 0xF;
d4 = codept & 0xF; /* least significant hex digit */
if (tinynum) {
for (digitrow = 0; digitrow < 5; digitrow++) {
toprow[16 + 6 + digitrow][codept] =
(hexdigit[d3][digitrow] << 10) |
(hexdigit[d4][digitrow] << 4);
}
}
else {
/* convert hexadecimal digits to ASCII equivalent */
hexalpha1 = d3 < 0xA ? '0' + d3 : 'A' + d3 - 0xA;
hexalpha2 = d4 < 0xA ? '0' + d4 : 'A' + d4 - 0xA;
for (i = 0 ; i < 16; i++) {
toprow[14 + i][codept] =
(bitarray[hexalpha1][i] ) |
(bitarray[hexalpha2][i] >> 7);
}
}
}
for (j = 0; j < 256; j++) {
/* force bottom pixel row to be white, for separation from glyphs */
toprow[16 + 15][j] = 0x0000;
}
/* 1 pixel row with left-hand legend line */
for (j = 0; j < 256; j++) {
toprow[16 + 14][j] |= 0xFFFF;
}
/* 14 rows with line on left to fill out this character row */
for (i = 13; i >= 0; i--) {
for (j = 0; j < 256; j++) {
toprow[16 + i][j] |= 0x0001;
}
}
/* Form the longer tic marks in top legend */
for (i = 8; i < 16; i++) {
for (j = 0x0F; j < 0x100; j += 0x10) {
toprow[i][j] |= 0x0001;
}
}
/*
Now write the raster image.
XOR each byte with 0xFF because black = 0, white = 1 in BMP.
*/
/* Write the glyphs, bottom-up, left-to-right, in rows of 16 (i.e., 0x10) */
for (i = 0xFF00; i >= 0; i -= 0x100) {
thisrow = i >> 8; /* 256 glyphs per row */
for (j = 15; j >= 0; j--) {
/* left-hand legend */
putchar ((~leftcol[thisrow][j] >> 24) & 0xFF);
putchar ((~leftcol[thisrow][j] >> 16) & 0xFF);
putchar ((~leftcol[thisrow][j] >> 8) & 0xFF);
putchar ( ~leftcol[thisrow][j] & 0xFF);
/* Unifont glyph */
for (k = 0x00; k < 0x100; k++) {
bytesout = ~bitarray[i+k][j] & 0xFFFF;
putchar ((bytesout >> 8) & 0xFF);
putchar ( bytesout & 0xFF);
}
}
}
/*
Write the top legend.
*/
/* i == 15: bottom pixel row of header is output here */
/* left-hand legend: solid black line except for right-most pixel */
putchar (0x00);
putchar (0x00);
putchar (0x00);
putchar (0x01);
for (j = 0; j < 256; j++) {
putchar ((~toprow[16 + 15][j] >> 8) & 0xFF);
putchar ( ~toprow[16 + 15][j] & 0xFF);
}
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFC);
for (j = 0; j < 256; j++) {
putchar ((~toprow[16 + 14][j] >> 8) & 0xFF);
putchar ( ~toprow[16 + 14][j] & 0xFF);
}
for (i = 16 + 13; i >= 0; i--) {
if (i >= 8) { /* make vertical stroke on right */
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFD);
}
else { /* all white */
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
}
for (j = 0; j < 256; j++) {
putchar ((~toprow[i][j] >> 8) & 0xFF);
putchar ( ~toprow[i][j] & 0xFF);
}
}
/*
Write the header.
*/
/* 8 completely white rows */
for (i = 7; i >= 0; i--) {
for (j = 0; j < 258; j++) {
putchar (0xFF);
putchar (0xFF);
}
}
for (i = 15; i >= 0; i--) {
/* left-hand legend */
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
putchar (0xFF);
/* header glyph */
for (j = 0; j < 256; j++) {
bytesout = ~header[i][j] & 0xFFFF;
putchar ((bytesout >> 8) & 0xFF);
putchar ( bytesout & 0xFF);
}
}
/* 8 completely white rows at very top */
for (i = 7; i >= 0; i--) {
for (j = 0; j < 258; j++) {
putchar (0xFF);
putchar (0xFF);
}
}
return;
}